The Resource OpenGL Programming for Windows 95 and Windows NT, Fosner, Ron

OpenGL Programming for Windows 95 and Windows NT, Fosner, Ron

Label
OpenGL Programming for Windows 95 and Windows NT
Title
OpenGL Programming for Windows 95 and Windows NT
Statement of responsibility
Fosner, Ron
Creator
Contributor
Author
Subject
Genre
Language
  • eng
  • eng
Summary
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program: Selecting the appropriate pixel format Arranging the device context and rendering contexts Enhancing OpenGL programs to achieve maximum speed Using display lists and texture maps Finding OpenGL enhancements hidden in your video driver Programming OpenGL's Modelview matrix to get the effects you want Providing rapid animation under Windows -- without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program
http://library.link/vocab/creatorName
Fosner, Ron
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Safari, an O'Reilly Media Company
Label
OpenGL Programming for Windows 95 and Windows NT, Fosner, Ron
Link
https://learning.oreilly.com/library/view/-/9780321620491/?ar
Instantiates
Publication
Note
  • O'Reilly
  • Electronic resource
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Dimensions
unknown
Edition
First edition.
Extent
1 online resource (288 pages)
Form of item
online
Issuing body
Made available through: Safari, an O'Reilly Media Company.
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
9780321620491
Reproduction note
Electronic reproduction.
Specific material designation
remote
System control number
  • (CaSebORM)9780321620491
  • 9780321620491
  • CaSebORM
System details
Mode of access: World Wide Web
Label
OpenGL Programming for Windows 95 and Windows NT, Fosner, Ron
Link
https://learning.oreilly.com/library/view/-/9780321620491/?ar
Publication
Note
  • O'Reilly
  • Electronic resource
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Dimensions
unknown
Edition
First edition.
Extent
1 online resource (288 pages)
Form of item
online
Issuing body
Made available through: Safari, an O'Reilly Media Company.
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
9780321620491
Reproduction note
Electronic reproduction.
Specific material designation
remote
System control number
  • (CaSebORM)9780321620491
  • 9780321620491
  • CaSebORM
System details
Mode of access: World Wide Web

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