East Baton Rouge Parish Library

Pro iOS5 tools, Xcode instruments and build tools, Brandon Alexander, Brad Dillion, Kevin Y. Kim

Label
Pro iOS5 tools, Xcode instruments and build tools, Brandon Alexander, Brad Dillion, Kevin Y. Kim
Language
eng
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Pro iOS5 tools
Nature of contents
dictionaries
Oclc number
1775668063
Responsibility statement
Brandon Alexander, Brad Dillion, Kevin Y. Kim
Sub title
Xcode instruments and build tools
Summary
"Whether you're building games, business apps, or any other flavor of app, Pro iOS 5 Tools gives you the knowledge you need to master performance and debugging techniques and get your app ready for success on the App Store"--Page 4 of cover
Table Of Contents
Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Who Is This Book For?; How This Book Is Organized; Support and Contributions; Chapter 1 Wax On, Wax Off; Who Is This Book For?; What This Book Is; What You Need to Get Started; What's in This Book; Here We Go!; Chapter 2 First-Class Tools; Taking a Look Around; So Many Panes!; Editors and the Utilities That Follow Them; Jump Bars; The Organizer; Tabs, Tabs, and More Tabs; Getting Back to the Code; Updating the Core Data ModelAdding a New View ControllerConsidering Our Progress So Far; Instruments Time; Get to Instruments Already; So Many Instruments; Tuning Pertormance; Summary; Chapter 3 Three Screens ... and; Working with GitHub; Connecting to Super Checkout; Taking a Look Around; Running Super Checkout; Navigating the Project (and Xcode); Summary; Chapter 4 Memory Management and Diagnostics; Branches Are Our Friends; Automatic Reference Counting; Converting to ARC; Recognizing Retain Cycles; Getting Back to Manual Reference Counting; Establishing Healthy Coding PracticesTo Retain or Not to Retain, That Is the QuestionConnecting Properties and Polymorphic Dots; Pertorming Static Analysis; Zombies-No Not Those Kind of Zombies; Zombies in Other Threads (Well Sort Of); Leaks; Revisiting Retain Cycles; GDB Kung Fu; GDB, Don't Fail Me Now; Getting Started with GDB; Determining Context-Where Am I?; Inspecting Data-What Have I Got?; Breaking Up Is Not Hard to Do; Putting It All Together.; Fixing Our Bug; When All Else Fails; Heisenbugs; Phone a Friend; Start Over; And We're Done ... Almost; Summary; Chapter 5 Core Animation and Smooth ScrollingLeveraging with the Main ThreadExploring the Event Loop; Optimizing Code Execution; Brief Tangent-All about Targets; Getting Back to Profiling; Improving the Product Screen; Looking Behind the Scenes of a Scroll View; Lazily Loading Images; Bad Scrolling No More; A Brief look at Core Graphics; Getting Back to Instruments; Learning from Apple; Summary; Chapter 6 Networking, Cache, and Power Management; Understanding Networking and Cache Control; Exploring the Client API; Delving into Super Checkout's API Engine Design; Setting up ASIHTTPRequest; Implementing ASI in Super CheckoutExploring the Server APIDesigning for Consumption; Using Debugging Tools; Slowing Things Down with the Network Link Conditioner.; Controlling the Cache; Before We Get Started; Deciding What to Cache; NSCache; Implementing Our Disk Caching Solution; Looking at Power Management; The Hardware; Coding Techniques; Networking; Tracking Energy Usage; Using the Tricks of the Trade; Summary; Chapter 7 Prepare the Beta!; Managing Beta Testing; Defining the Beta; Acquiring Beta Testers; Giving Instructions; Creating Ad Hoc Builds; Certificates, Provisioning, and Distribution, Oh My!
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