Sadiq and the gamers, Siman Nuurali
Type
Label
Sadiq and the gamers, Siman Nuurali
Language
eng
Index
no index present
Intended audience
550, Lexile3.3, ATOS Level
resource.interestGradeLevel
LG/Lower grades (K-3rd)
Literary Form
fiction
Main title
Sadiq and the gamers
Nature of contents
dictionaries
resource.readingGradeLevel
Text Difficulty K - Text Difficulty 2
Responsibility statement
Siman Nuurali
Series statement
Sadiq
Summary
Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
Target audience
juvenile
Creator
Genre
Subject
Content
Incoming Resources
- Has instance2
Outgoing Resources
- Classification3
- Creator1
- Genre1
- Subject1
- Content1