East Baton Rouge Parish Library

Sadiq and the gamers, Siman Nuurali

Label
Sadiq and the gamers, Siman Nuurali
Language
eng
Index
no index present
Intended audience
550, Lexile3.3, ATOS Level
resource.interestGradeLevel
LG/Lower grades (K-3rd)
Literary Form
fiction
Main title
Sadiq and the gamers
Nature of contents
dictionaries
resource.readingGradeLevel
Text Difficulty K - Text Difficulty 2
Responsibility statement
Siman Nuurali
Series statement
Sadiq
Summary
Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
Target audience
juvenile
Content

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