East Baton Rouge Parish Library

Beginning iPhone development with Swift 3, exploring the iOS SDK, Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche

Label
Beginning iPhone development with Swift 3, exploring the iOS SDK, Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
Language
eng
Bibliography note
Includes bibliographical references and index
Index
index present
Literary Form
non fiction
Main title
Beginning iPhone development with Swift 3
Nature of contents
bibliographydictionaries
Oclc number
1964359339
Responsibility statement
Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
Sub title
exploring the iOS SDK
Summary
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. In this third edition of the best selling book, you?ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you?ll learn how to save your data using the iOS file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features
Table Of Contents
At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Getting to Know the iOS Landscape; About the Book; Things You'll Need; Your Options as a Developer; Things You Should Know; Some Unique Aspects About Working in iOS; iOS Supports One Single Application at a Time-Mostly; There's Only a Single Window; For Security, Access to Device Resources Are Limited; Apps Need to Respond Quickly; Limited Screen Size; Limited Device Resources; Features Unique to iOS Devices; User Input and Display; What's in this Book; What's New in this Update?Swift and Xcode VersionsLet's Get Started; Chapter 2: Writing Our First App; Creating the Hello World Project; The Xcode Project Window; The Toolbar; The Navigator; The Jump Bar; The Utilities Area; Interface Builder; Integrated Compiler and Debugger; A Closer Look at the Hello World Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Utilities Area; Adding a Label to the View; Changing Attributes; Finishing Touches; The Launch Screen; Running the Application on a Device; Chapter Summary; Chapter 3: Basic User Interactions; The MVC ParadigmCreating the ButtonFun AppThe ViewController; Outlets and Actions; Outlets; Actions; Simplifying the View Controller; Designing the User Interface; Adding the Buttons and Action Method; Adding the Label and Outlet; Writing the Action Method; Testing the ButtonFun App; Fixing Issues Using Auto Layout; Previewing Layout; Changing the Text Style; Examining the Application Delegate; Summary; Chapter 4: Adding Intermediate Level User Interactions; Active, Static, and Passive Controls; Creating the Control Fun Application; Implementing the Image View and Text Fields; Adding the Image ViewResizing the Image ViewSetting View Attributes; The Mode Attribute; The Semantic Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields; Text Field Inspector Settings; Setting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Creating and Connecting the Actions and Outlets; Implementing the Action MethodImplementing the Switches, Button, and Segmented ControlAdding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Adding an Image to the Button; Stretchable Images; Control States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Displaying an Action Sheet; Presenting an Alert; Summary; Chapter 5: Working with Device Rotations; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation