East Baton Rouge Parish Library

Significant zero, heroes, villains, and the fight for art and soul in video games, Walt Williams

Label
Significant zero, heroes, villains, and the fight for art and soul in video games, Walt Williams
Language
eng
resource.biographical
autobiography
Index
no index present
Literary Form
non fiction
Main title
Significant zero
Oclc number
1000150468
Responsibility statement
Walt Williams
Sub title
heroes, villains, and the fight for art and soul in video games
Summary
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer--the poor soul responsible for harmonizing gameplay with storylines--is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women--gamers and nongamers alike--that imagines how video games might inspire the best in all of us"--, Provided by publisher"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--, Provided by publisher
Table Of Contents
Tutorial -- God, lies, and video games -- Breaking in -- Eat shit or die trying -- The cruel tutelage of Peter Griffin -- Enraptured -- Made men -- Lost at sea -- Significant zero -- Character flaws -- Walking the line -- We are not heroes -- Development never changes -- Airplanes -- Into darkness -- Not the fall but the stop -- Epilogue: New game plus
Classification
Content
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