East Baton Rouge Parish Library

3D video, from capture to diffusion, edited by Laurent Lucas, Céline Loscos, Yannick Remion

Label
3D video, from capture to diffusion, edited by Laurent Lucas, Céline Loscos, Yannick Remion
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
3D video
Nature of contents
bibliographydictionaries
Oclc number
1869385961
Responsibility statement
edited by Laurent Lucas, Céline Loscos, Yannick Remion
Series statement
Computer engineering series
Sub title
from capture to diffusion
Table Of Contents
Title Page; Copyright; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1: Foundation; 1.1 Introduction; 1.2 A short history; 1.3. Stereopsis and 3D physiological aspects; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2: Digital Cameras: Definitions and Principles; 2.1. Introduction; 2.2. Capturing light: physical fundamentals; 2.3. Digital camera; 2.4. Cameras, human vision and color; 2.5. Improving current performance; 2.6. Conclusion; 2.7. Bibliography; Chapter 3: Multiview Acquisition Systems3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.3. Lateral or directional multiview systems; 3.4. Global or omnidirectional multiview systems; 3.5. Conclusion; 3.6. Bibliography; Chapter 4: Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.3. The geometry of 3D shooting; 4.4. Geometric impact of the 3D workflow; 4.5. Specification methodology for multiscopic shooting; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5: Camera Calibration: Geometric and Colorimetric Correction5.1. Introduction5.2. Camera calibration; 5.3. Radial distortion; 5.4. Image rectification; 5.5. Colorimetric considerations in cameras; 5.6. Conclusion; 5.7. Bibliography; Chapter 6: Feature Points Detection and Image Matching; 6.1. Introduction; 6.2. Feature points; 6.3. Feature point descriptors; 6.4. Image matching; 6.5. Conclusion; 6.6. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES; Chapter 7: Multi- and Stereoscopic Matching, Depth and Disparity; 7.1. Introduction; 7.2. Difficulties, primitives and stereoscopic matching; 7.3. Simplified geometry and disparity7.4. A description of stereoscopic and multiscopic methods7.5. Methods for explicitly accounting for occlusions; 7.6. Conclusion; 7.7. Bibliography; Chapter 8: 3D Scene Reconstruction and Structuring; 8.1. Problems and challenges; 8.2. Silhouette-based reconstruction; 8.3. Industrial application; 8.4. Temporally structuring reconstructions; 8.5. Conclusion; 8.6. Bibliography; Chapter 9: Synthesizing Intermediary Viewpoints; 9.1. Introduction; 9.2. Viewpoint synthesis by interpolation and extrapolation; 9.3. Inpainting uncovered zones; 9.4. Conclusion; 9.5. BibliographyPART 3. STANDARDS AND COMPRESSION OF 3D VIDEOChapter 10: Multiview Video Coding (MVC); 10.1. Introduction; 10.2. Specific approaches to stereoscopy; 10.3. Multiview approaches; 10.4. Conclusion; 10.5. Bibliography; Chapter 11: 3D Mesh Compression; 11.1. Introduction; 11.2. Compression basics: rate-distortion trade-off; 11.3. Multiresolution coding of surface meshes; 11.4. Topological and progressive coding; 11.5. Mesh sequence compression; 11.6. Quality evaluation: classic and perceptual metrics; 11.7. Conclusion; 11.8. Bibliography; Chapter 12: Coding Methods for Depth Videos